#ifndef item_hpp
#define item_hpp

#define EMPTY_ITEM -1
#define ITEM_SIZE 26
#define GOLD_ID 0

#define PARAM_COUNT 6

#include <string>

class cItemInfo
{
    public:
        std::string name;
        int sell;
        int buy;
        int dmg[2];
        int def;
        int stack;
        //cBonus bonusy;
        //ograniczenia lvl, stats, klasa postaci
};

class cItem
{
	public:
        int id;
        int count;

		cItem(int i, int c);
		~cItem();
};

class cItemOnMap
{
	public:
        int x, y, id, count;

		cItemOnMap(int xx, int yy, int ii, int cc) {x = xx; y = yy; id = ii; count = cc;}
};

#endif
